A digital therapy system designed for children to train their upper extremity through rehabilitation games, helping improve motor control and promote neuroplasticity with fun and repetitive training.
Manufactured by
Seongnam-Si,gyeonggi-do Seongnam-si, Gye, South Korea
Experience the benefits of digital therapy. Neofect offers digital therapy systems for modern hand, arm and shoulder rehabilitation. For Facilities, Clinics and Homecare.
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Neofect Germany GmbH
Germany · 7 relevant products
COTRAS CO.,LTD
South Korea · 1 relevant product
Hangzhou RoboCT Technology Development Co., Ltd.
China · 2 relevant products
Infinite Brain Technologies Co., Ltd
China · 1 relevant product
CHINESPORT SPA
Italy · 1 relevant product
i-BrainTech LTD
Israel · 3 relevant products
DESSINTEY
France · 3 relevant products
Motion Informatics. Ltd
Israel · 1 relevant product
Henan Youde Medical Equipment Co., Ltd.
China · 1 relevant product
XDK Medical
China · 1 relevant product
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12 of 22 closest product alternatives
Neofect Germany GmbH · Germany
A therapy system designed for pediatric patients featuring game-based, task-oriented exercises for improving wrist mobility. It engages children through interactive training activities.
COTRAS CO.,LTD · South Korea
A pediatric robotic rehabilitation device designed for children's movement assistance and guided training to promote functional recovery and motor skill development.
Neofect Germany GmbH · Germany
A diagnostic and therapy device designed to improve mobility of the shoulder and elbow. It provides biofeedback and gamified exercises for motor neurorehabilitation of the upper extremities.
Neofect Germany GmbH · Germany
A digital pegboard system that offers audiovisual feedback and game-based exercises with motor-functional and cognitive focus. It is used for hand and cognitive training in a therapeutic context.
Neofect Germany GmbH · Germany
An exercise platform using projector technology for active movement training that addresses coordinative, reactive, and cognitive tasks. It provides interactive rehabilitation exercises in a large interactive space.
Hangzhou RoboCT Technology Development Co., Ltd. · China
Integrates high-precision sensors to accurately identify users' subtle movements and offers gamified rehabilitation training programs. It covers upper limb, lower limb, hand, speech, and cognitive training, precisely replicating rehabilitation therapist techniques and improving user compliance.
Infinite Brain Technologies Co., Ltd · China
A digital therapeutic platform utilizing game-based interventions for treating neuropsychiatric conditions in pediatric populations. The system delivers evidence-based behavioral interventions through interactive game mechanics for improved patient engagement and treatment outcomes.
Neofect Germany GmbH · Germany
A therapy device for improving hand, wrist, and finger functionality and mobility. It uses biofeedback and artificial intelligence to measure even the smallest movements and provides active, game-based exercises for hand therapy.
CHINESPORT SPA · Italy
Interactive systems used in neurorehabilitation for cognitive and motor function recovery, particularly in stroke and neurological rehabilitation.
i-BrainTech LTD · Israel
A neuroscience-based brain-controlled video game platform that uses motor visualization training and neurofeedback to enhance athletic performance, aid post-injury recovery, and develop cognitive and tactical skills. The system allows athletes to train motor skills and mental processes without physical movement, helping with return to play readiness, player development, and cognitive assessment.
Neofect Germany GmbH · Germany
A virtual reality therapy system combining modern VR technology with therapeutic benefits for clinical, rehabilitation center, and practice settings. It enables immersive therapeutic exercises and training.
DESSINTEY · France
Rich, interactive therapeutic environment combining cognitive and motor activities for upper limb rehabilitation. The system supports both autonomous and supervised group therapy sessions with gamified activities.
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